No, I’m not a Human is a unique psychological horror game developed by the studio Trioskaz and published by Critical Reflex. The game is set in an apocalyptic scenario when the sun explodes, making daytime extremely dangerous and forcing humans to live in darkness.


In this post-apocalyptic world, mysterious creatures called "Visitors" emerge from the earth, capable of perfectly imitating humans in appearance, voice, and scent. The player's mission is to distinguish who is a real human and who are the dangerous Visitors among those knocking on the door seeking shelter.

The gameplay of the game focuses on making difficult decisions every night when someone comes knocking at the door. During the day, players can check for signs to identify Visitors such as perfectly white teeth, dirty fingernails, bloodshot eyes, or lack of body hair. Each day a new sign is revealed, creating continuous tension and challenge.

The game has many different endings based on the player's choices, with about 50 unique characters and psychologically complex stories. The limited energy system forces players to think carefully about every action.

Visually, the game uses a unique art style with a dark blue color palette and distorted faces that create a sense of unease. Sound and lighting are intricately designed to enhance the tense and paranoid atmosphere.

No, I’m not a Human has received extremely positive feedback from the gaming community with 98% positive reviews on Steam. The game is compared to classic works like Papers, Please regarding the mechanism of making difficult ethical decisions.
